R.01 / Essay
08 / 2026The Last of Us Part II: Revenge Is Not a Threshold, It Is a Barrier
The Last of Us Part II frames revenge not as a threshold to healing, but as the barrier that erases meaning and delays the work of rebuilding it.
Critical Practice
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R.01 / Essay
08 / 2026The Last of Us Part II frames revenge not as a threshold to healing, but as the barrier that erases meaning and delays the work of rebuilding it.
R.02 / Essay
07 / 2026Clair Obscur: Expedition 33 turns the separation between authored scenes and player-controlled gameplay into a study of compartmentalization.
R.03 / Review
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R.04 / Review
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R.05 / Review
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R.06 / Review
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R.07 / Review
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R.08 / Review
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R.09 / Review
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R.10 / Review
09 / 2024A grounded stealth game whose systems feel thin, but whose dark steampunk mood and simple single-player focus still have charm.
R.11 / Review
09 / 2024A familiar open-world sequel elevated by spectacular machine combat, vibrant environments, and strong character writing despite performance hiccups.
R.12 / Review
08 / 2024A short cinematic experience carried by phenomenal audio, visual fidelity, performances, and atmosphere, with intentionally light gameplay.
R.13 / Review
06 / 2024A dark Pinocchio soulslike with strong level design, satisfying parry-heavy combat, and a gothic steampunk world that makes Krat feel alive.